starsector nexerelin colonization
Starsector 0.95.1a is out! MN-1525049403752618632 (originally started this run on RC12). Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. and our Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. So is Nexerelin worth it? This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. To build stations using this mod, add the respective abilities to your ability bar! Found the error in the logs. Yes. For more information, please see our ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Cookie Notice Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Survey Data is a special commodity obtained by surveying uninhabited planets. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Is there a way to disable most of the 4x factor like the random faction events? 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. No. . Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. The powerful open-source mod manager from Nexus Mods. Is the mod turn on in the launcher? I checked the exerelin_config.json but I can't find it or it isn't there. Huh, i did not even realize i made my mod (N)exerelin compatible. Immersion breaking as hell. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Microsoft Windows 10 LTSC. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. (OutOfMemoryError), Turret cover crash! Tired of your colonies fielding crap? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Nex is neither, but it has a scrappiness to it. Nex adds alot of stuff that frankly should be apart of the base game. Cells spawn because Technology/Industrial activities generate interest. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Overhauls. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. All rights reserved. Make sure you have enough crew & supplies afterwards to keep your fleet operational. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. I found a bug concerning nexerlin and this mod. Install hundreds of mods with the click of a button. This is an extremely modded run with all kinds of goodies from additional. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Bug when i launched the campaign, after distributing my skill points at the character creation. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. This gives them back a foothold in the game. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Features 4X game features in Starsector How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Story victory: Complete the Galatia Academy quest. Optional but recommended to get the other colony skills, or get a 2-skill administrator. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. 10.0.17763 Build 17763. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Is it harder? I have no clue what some things do and would apprecitae any tips. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. Nexerelin is a mod for the game Starsector. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Or joining a war fleet I sent waiting in orbit around a planet. Before the 0.95a update there was an option to disable this at the start, now it's missing. The people that hate you will come for you. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. I really should have split this guide up. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Mod Troubleshooting Guide (Read BEFORE posting! Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Intermittent glitchy / artifacted graphics in combat! Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. Its a chaotic universe and you cant be everywhere at once. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Is it possible to add a config for those costs? Basically follow the above guide. You can establish a colony easy, no problem. Privacy Policy. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. For colonizing, systems with multiple planets . 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. It used to be called Starfarer. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. or say "don't steal my organs! Starsector 0.95.1a is out! Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. It also adds a bunch of weapons and hulls that I couldn't play the game without. In Vanilla I try and go for my own colony as early as possible. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. Absolutely not. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). Choose your faction (or establish your own) and dominate the Sector! This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Press question mark to learn the rest of the keyboard shortcuts. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. and our MagicLab discord: https://discord.gg/EVQZaD3naU. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Because they're currently, well they seem high for the sake of being high, let's leave it at that. It adds diplomacy, and faction interactions and wars. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. So theres a data point for you. I think ambassadors are from another mod, Nexerelin only gives you Agents. Here's the error: That sounds really nice, how does it work around worlds you don't own? About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. Please Note : Seeds are effected by some mods! Build a heavy industry, add on a pristine nanoforge. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Cookie Notice Constant glitchy / artifacted graphics in the menu! I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. When I go into hyperspace the mod crashes my game. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Hey, this great, looking forward to seeing it get done. Press question mark to learn the rest of the keyboard shortcuts. Yes. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Tried posting this on Pastebin but the log was just too long. For more information, please see our PantlessTemplar 2 yr. ago. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. 2 million if you babysit your colony and do minimal bounties. Best thing about Nex, it adds alot of content to the game. Should I install it or just stay vanilla ? To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. And it is time to make a colony guide. Some assets in this file belong to other authors. Having problems? .95.1a-RC6. How would one disable vsync in the starsector and java .exe? It used to be called Starfarer. Save game crash / corruption! beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. You can take down their bases to halt the attacks, though. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. 15.91G. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. Any way to disable this or make the cooldown longer then playtime? So don't be an ass and the bigger factions will leave you well enough alone for the most part. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Cookie Notice Also it allows you to recruit fleets to fight on your behalf. Uploaded: 23 Feb 2019 . I see no actual settings in game and I haven't found anything to show how to do this otherwise. Uploader: Histidine. I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Also Remnant farming for. A memory leak in a mod is causing Starsector to crash. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? It draws one in. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. Create an account to follow your favorite communities and start taking part in conversations. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Catch me at https://www.twitch.tv/fen_muirGame: http://f. Great times. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. The more markets you give them, the stronger they come back. Histidine, since you are updating this very often (appreciated!) Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. But at least it should work as soon as I release something. csv is missing systemsCheck starsector log for more info , I would recommend base game over Nex, at least until it gets stale. Does the owner faction react? "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. starsector nexerelin colonizationmostar bridge jump injuries. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Edited the title and fixed a few grammatical errors here and there and added new info. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. I think specifically in the nexerelin thread, there is discussion about it. StarSector update 0.95a is here. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. It comes in five classes of increasing value, depending on what the survey finds. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. I came back to the game this week after a long absence. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. If mods are used when you rolled the seed, make them known. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Good planet seeds for use w/ mods. I don't even bother to take planets and stations over anymore it's so bad. Wish pirates had better stuff, that you might want to use even? [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). By default you can have 2 agents (accessed through the Intel screen). in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. It's good but the new assault station/ planets is not fun in the least. The game feels more dynamic, otherwise its like a static structure on top of a large lore. Also destroying war fleets with my tiny group of ships felt great. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Can you make enemies across the sector and then settle your own colony and expect to be left alone? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Other than that it's all upside. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Log in to view your list of favourite games. Will you be raided periodically? I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Big thing however, you must not be hated by any faction other than the luddic path. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. No. As title says. Starsector Nexerelin Colonization. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. They were around in 54 and especially in 62! The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. Survey data can be sold even if the player has already colonized the relevant planet. Beginning a Starsector Colony can be a huge endeavor. It also allows you to build storage space-station-waystations. Do you want massive Fleet battles? Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). hi um GraphicLib is not downloding as a .zip help pleas! Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Tried this ^^ and it worked like a charm! Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. We cover, exploration, ship design, combat, colony management, late game ships and combat. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. The people that hate you will come for you. No mods for this one. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Will I be able to do the same with Nexerelin? I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks.
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