ksp plane takeoff

Paste as plain text instead, Pasted as rich text. They all had landing gear placed at the front and at the back. One FL-T100 tank can't power any rocket into space, yet a Shock Cone Intake, a Mk1 Inline Cockpit, a half-filled FL-T100 and a J-X4 "Whiplash" Turbo Ramjet Engine aimed in the general direction of "up" will let you laugh your way past the 70km mark at nearly 1200m/s. Canards and horizontal tail fins should be placed as far towards the front and back of your aircraft as possible, respectively. . Why is it doing this? 2022 Take-Two Interactive Software, Inc. Press question mark to learn the rest of the keyboard shortcuts. I have never successfully landed a single aircraft before as they all tend to roll over when landing at high speed. 1. make sure your main gear is not wobbling (ie. Valve Corporation. Your link has been automatically embedded. In vanilla KSP, wings have a predefined lift factor. 32.5K Downloads Updated Dec 11, 2014 Created Dec 11, 2014. You could do it the kerbal way by attaching two SRBs to the nose of the plane pointing upwards. Keep your spaceplane pointed about 90 degrees above prograde so that the wings and body of your aircraft slow you down as much as possible. Here are a few pictures of it: Take a picture with center of mass and center of lift turned on. Congratulations! When you are near the end of the runway, quickly activate then detach them to get the nose pointing up. - KSP Matt Lowne 527K subscribers 1.3M views 2 years ago I've wanted. See the tutorial below. They all had to use the runway drop to take off. You can slow down either by deploying landing gears (and airbrakes if you have them) or by repeatedly pitching up and then back down to increase your drag. Install S5 moon rocket By lightbreaker_64. So yesterday I was playing some KSP2, and resumed the game from a save where I had landed in Duna. It is due to the spinning up of the engines. Real planes do this as well. Sometimes taking things off and re-attaching them does it, or you may have to go so far as to scrap the design and rebuild. Upload or insert images from URL. A Mk1 Cockpit, two Mk 1 Liquid Fuel Tanks, and then cap the back with a round nose cone (use the A/D keys to rotate it as necessary). Such as not producing lift, which is not what you want with a plane. Slowly pitch up to avoid overheating. This can turn into a fatal scenario if the center of mass gets behind the center of lift and you enter a flat spin. Pasted as rich text. For your first flight, it may be easiest to ignore yaw altogether and just maneuver by rolling slightly and pitching. Note that most air intakes tend to produce less drag than aerodynamic nose cones and pointy cockpits, especially shock cone intakes. Now put on center of mass and center of lift view, and move the delta wings until the center of lift is slightly behind of the center of mass - not in front, otherwise your aircraft will be able to easily flip out of control. Now right click each elevon and the tail fin and set what movement each controls; the ones on the large wings control roll only, the ones on the back wings control pitch only, and the tail fin controls yaw only. You can also angle the wings themselves slightly upwards (using WASDQE) in order to make them generate more lift when horizontal. my center of lift is always slightly infront of my mass. Plane wobble during takeoff - KSP1 Gameplay Questions and Tutorials - Kerbal Space Program Forums Is there a way to place landing gear so that i can guarantee my plane can remain stable on the runway even at high speed in excess of 200m/s? You can resolve the emergency by transferring fuel from rear fuel tanks to forward fuel tanks, but you should alter your design to bring your wings further back to prevent such incidents in the future. My plane tends to wobble on the runway with the stock game so i decided to download FAR, but the problem still persists. My first test of the plane parts in KSP2.Like and Subscribe for more Kerbal stuffs!#kerbalspaceprogram #ksp2 #kerbalspaceprogram2 #shorts #spaceplane #nasa You can even try refueling it before recovering your spaceplane further increasing your recovering value. I took off and at 60 m/s I was in the air! I have built lots of spaceplanes. Ideally, you ought to test landing the spaceplane with full fuel tanks and with nearly empty fuel tanks prior to taking your spaceplane to orbit. Display as a link instead, A control surface with 100% control surface portion will weigh twice as much as a wing with the same lift would weigh. If you need to carry more fuel, consider using the Big-S Delta Wing as it provides the same lift-to-drag and lift-to-weight ratio as any other wing of the same mass, yet has the ability to carry fuel as well. I have built lots of spaceplanes. Enable mirror symmetry to save yourself some alignment effort. To recover the most value from your spaceplane, you should try to land on the runway at the Space Center (this tutorial, although it has been written for spacecraft and not spaceplanes, is a great help). An aircraft without control surfaces is like a rocket without RCS or reaction wheels - it will hardly turn and will be equally hard to control (perhaps even impossible!). Doesnt make sense so just do this: Nope that didn't solve anything, even when the plane is past the runway and gliding on the little bit of space before the ocean it will slowly lower to the ocean, what am I doing wrong? After a successful touchdown, high-speed motion on the runway (let alone uneven ground) can be unstable, causing the aircraft to careen to one side or the other, potentially resulting in loss of a wing and sometimes the entire aircraft. Hot ground causes air to rise, cooling as it moves away from the heat, which leads to increased density and a resulting fall back down. Edit: I made a simple easy plane in career mode that is both stable and cheap: A trick i've used before is to put modular girders on the sides of the fuselage and putting the gear on the bottom of the girders. My Space Plane Keeps Flipping Backwards On The Runway. 2. If you forget to put an air intake on your airplane, don't worry! That said, parachutes are an exceedingly effective means of reducing your stopping distance. Lift maxes out at 30 and declines beyond that point, so avoid excessive fuselage tilt.[1]. A FedEx cargo plane in Austin nearly landed on a runway where a Southwest flight was preparing to take off. And at the extreme, producing down force, which I'm sure would cause more gear issues. This is most likely the standard jitterbugging problem. Here, the. But regardless of that, try very hard to let the plane fly itself off the ground without you applying any controls. 200 m/s runway stability just doesn't seem to have a worthwhile purpose to me, and is inducing counter productive engineering challenges. Check out the following guide for some good info: http://forum.kerbalspaceprogram.com/threads/52080-Basic-Aircraft-Design-Explained-Simply-With-Pictures Safety note: Disable the brakes on the front landing gear. The centre of mass was between the 2 landing gears. I am definitely aware that there are multiple reasons as to why the plane flips. T-1 "Dart" engines are unique amongst conventionally-fuelled rocket engines: They have close to the highest efficiency in both vacuum and low atmosphere. When dealing with high-speed landings, you may touch down too quickly and cause the front of the plane to smack into the runway. (Idea is moot, if you haven't unlocked them yet.) It's said that takeoffs are optional but landings are mandatory. Control surfaces are heavier than wings. Powered by Invision Community. I do add a strut to each wheel out of habit since my earlier versions use to roll, better safe than sorry. Those and the fixed main gear are NOTORIOUSLY bouncy. Valve Corporation. Keep at around 15 degrees to allow the plane to accelerate past 1000m/s. Second try, speed over land reached over 210 m/s and it didn't flip. Now for wings, the "Wing Connector Type B" is the largest you have so far; connect a set of those where the centre of mass is. Heavy Cargo Space Plane SSTO Download. Some testing is usually required with new designs to determine the best ascent profile. Even with a stable landing, you may find that you don't have enough room on your desired landing area to come to a stop before you reach the end. Privacy Policy. Also note that shock cone intakes appear to provide the best air supply at all mach speeds, and unlike other air intakes, they do not decline in performance beyond certain mach speeds. Upload or insert images from URL. Note: Your post will require moderator approval before it will be visible. Just after having taken off, the plane will immediately start rolling to the right, and completely uncontrollably. If you have an account, sign in now to post with your account. At around . Alternatively, you can try landing at higher speeds with your nose pointed further down, but this increases challenges with stability and deceleration while on the runway. Powered by Invision Community. For heavy rockets, it might be required to use structure to space the gears away from the body to allow more pitch. 67K subscribers in the KerbalAcademy community. It is also advisable to add some control surfaces to your plane to have some control in the atmosphere: you can manually add them to the wings or choose winglets with effective control surfaces, like the Standard Canard. These should be in the bottom left next to the display of the cost of the aircraft. This is for the same reason that you keep your fuel balanced. I scoured the entire web for a solution, but found no working solution or at least dont work every time. Be aware that while this angle will provide the lowest possible landing speed for your spaceplane, it will create problems if your center of gravity is too far ahead of your rear landing gears (causing a high-speed nose collision on touchdown) or if your rear landing gears are too far ahead of your engines, causing them to strike the runway first. I have created a score of other aircrafts with different designs but deleted them because they didnt work even on the runway. here are some images and a gif. I don't have any mods but sometimes a problem may be a simple bug. Easier just to bring the rear wheels closer as well as a in line reacton wheel. Set up for a long glide path, and watch rate of climb indicator at top of screen, aim for -5 m/s. Reddit and its partners use cookies and similar technologies to provide you with a better experience. So the answer is: in the SPH, click on your front gear, set the spring to .5 and set the damper to .5 -- then save it and give it another shot at launching. Now stick a jet engine on the back, and don't forget to put an air intake or other air-sucking device (you can find them in aerodynamics) on the airplane. How to Fly a Plane - KSP Beginner's Tutorial - YouTube 0:00 / 25:53 How to Fly a Plane - KSP Beginner's Tutorial Mike Aben 30.6K subscribers 78K views 2 years ago KSP - Absolute Beginner's. Finally you need to make sure it's all balanced, this means the centre of lift marker needs to be very slightly behind the centre of mass marker. This aircraft handles smoothly, no matter how you turn, roll and flip this aircraft, it will never lose control. I made this aircraft based on real life commercial jet design. If you pull up and cause the tailwheel etiher to hit the ground if it was already up or push it into the ground if it was still in contact, you will create bounciness. All I have are the parts from the Aerodynamics tech and the gear bay (wheels). 5.whether the body you anchor the landing gears to are firm. All of them had one thing in common though. Re-entry heating can destroy parts of your spaceplane, or destroy it entirely. They sometimes coincide with ailerons on some, more space-economical, aircraft. Suggest a Correction Copyright 2023 Nexstar Media Inc. All rights reserved. wings, unless they're very well braced). See if there is still a problem when only travelling slowly, say <20m/s. I have also thought about a wider base. Though, I use the FAR mod which will change things, so I can't guarantee the results will be useful, but it might be interesting. Firstly, inadequate air intakes for the number and type of engines you're using (causing some engines to shut down before others). This ensures that your aircraft will go up once it achieves a high enough speed, and also helps with placing ailerons. I have created planes that have landing gears place right under the wing tips but they still won't work. When gear is placed, it has just one point of attachment. Here's a quick installment in to the. https://wiki.kerbalspaceprogram.com/index.php?title=Tutorial:_Basic_Plane_Design&oldid=97453, In the front of the plane - In this position, the control surfaces are also known as , In the back of the plane, on the tail - The most usual position; usually, close to the rudder. I have done everything imaginable to try to remedy this problem. All rights reserved. This page was last edited on 19 February 2020, at 07:08. symmetry building makes them face slightly towards (or away from) each other, with wobbly results. When flying straight the plane is pretty stable but pitching up causes a sharp roll and I cant figure out why. The SSTO I took to Laythe recently has only one minor flaw using this design, I have to raise the landing gear and pull back slightly to take off. DO NOT ANGLE THEM! I've had stability issues in planes where I'd have proper gear setup, balanced weight and lift. if mounted on not struted part). KSP handling death investigation High Winds Cause Widespread Power Outages Ohio . But I am still not sure if there are more reasons or perhaps it is just a physics bug which I am wasting my time on. So I started a new career file after not really playing for a long time and I'm now at the point where I just dropped 45 Science to unlocked Aviation to get some of the plane parts that I need. To slow down faster, you can increase the braking strength of your rear wheels. Your previous content has been restored. the I place on the wing and attach landing gear on those, it sometimes takes a few tries to find the right spot but well worth it. * Gear not mounted to parts that will flex (e.g. I removed them and it works fine now. Mods needed for this aircraft to work: Procedural wings, Adjustable Landing Gear, FAR. However, it's not a matter of "atmosphere or not", just a matter of air pressure which decreases rapidly with altitude. Also avoid the basic fin for the same reason. I am accelerating it to over 200m/s on the runway just to test the stability of those wheels since the faster you go, the more likely the plane will wobble and flip on the runway. The issue is my plane rolls very sharply to the left any time I pitch up. Thanks for all the help. It's strongly recommended to keep your landing gears well-spaced from each other to ensure that the aircraft will be difficult to roll into a collision. You need to make sure that the Orange axis on the rotate sphere is parallel to your, nose-tail axis. Be aware that landing on water is an option if your spaceplane can fly level at less than ~40-50 m/s. Check out the following guide for some good info: Your wheel base is the problem. Because of how small Kerbin is and how high its gravity is, a perfectly flat surface just north of the equator will cause planes taking off to bias to the right of the runway, as if they were rolling downhill. Go on, and take the plane capsule which looks like a converted fuel storage device. FAR says it would take an Angle of Attack of 24.3 degrees at 119 m/s to generate enough lift to get it to take off. Even if you can takeoff, landing will usually destroy tat aircraft so survival rate on an aircraft for a typical kerbal is nearly zero. For example, having your landing gears located near the ends of the wings is an easy way to ensure that you don't roll and shred your wings when landing or taking off. So I have played the game for 200 hours and I love it. I just thought my planes were too heavy or not enough control surfaces. Another trick is to move the rear landing gear forward, closer to the center of gravity. You've just unlocked "Aviation" tech, you have a bunch of contracts that require you to stay at low altitude, and you want to build your first plane? 4. If you keep all of the fuel in the front, you may find that your center of mass drifts backwards as your fuel drains. The rudder is mostly used when landing and when attempting to line up a shot (in a fighter plane). I dunno why but this picture makes the one side look like it is tipped in but I know they are straight, I believe it just the angle that the picture was taken that is causing it to look like this. First try speed over land reached over 210 m/s before flipping in the last second. It is usually placed back because it can be placed further back than it is possible in the front (if it is placed in the front, it can obstruct the view of the pilot, which is undesired) as well as making the plane unstable (by the same effect that you would get if the center of lift (horizontal lifting surfaces) were in front of the center of mass, but with vertical surfaces). It is also common to add an Inline Clamp-O-Tron, which, unlike all the other docking ports, can be placed in the middle of the spacecraft (a handy solution, since there is not much space at either end of the craft) to allow your plane to dock with space stations or other spacecrafts. Let it get good and clear of the ground before applying any control to it. As such, you will need various control surfaces. However, make sure to use struts when placing landing gears on the far edges of a multi-part wing because they may sag enough to cause a fuselage collision with the runway during landing. Your link has been automatically embedded. You cannot paste images directly. You may also want to deploy your landing gears to increase your drag, as well as airbrakes if you have them. Temperature tolerance is the primary consideration for fuselage choice. If you have an account, sign in now to post with your account. @TheEnvironmentalist There is one more method I'm sure would work in your case, although I didn't write about it because I think it's cheesy and wouldn't solve the root problem. Note: Some high-efficiency rocket engines lose most of their power and efficiency in low atmosphere. "Type E" is the smallest you should have, and you want a set of those connected at the back of the fuselage. Here is your convenient solution to this problem! When your spaceplane rolls shortly after touchdown, veers to one side and then explodes on the runway, you have a problem with landing stability. Plane bouncing on takeoff - Gameplay Questions and Tutorials - Kerbal Space Program Forums Hello, I am having a small problem with a plane I have built. However, they do take a conventional mix of fuel and oxidizer, and thus require much more fuel mass than jet engines or LV-N Nerv. If you placed the main wings at the centre of mass and then added the smaller wings behind, this should be correct already. Besides the good advice others have given, I would also be very careful with that little tailwheel. (Source). It is also said that a good landing is one you can walk away from. This aircraft can takeoff at just above 50 m/s and can glide for a few minutes without engine. (Sorry For Poor Image Quality) : r/KerbalAcademy 385 votes, 49 comments. To avoid wobble, wheels need to be absolutely vertical, and they shouldn't be attached to something that is likely to flex as speed builds up, as this could also affect the vertical alignment. Wing shapes do not appear to have a significant impact on drag or drag-to-lift ratio at this time, but swept wings are still an easy way to help ensure that your center of lift stays behind your center of mass. Either put more engines or reduce the amount of rocket fuel. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. http://www.youtube.com/user/Cruzanak?. Note that as you fly higher the air intakes will become less effective and you may come to a point when the engines will shut down due to the lack of air. After that, you face the challenge of touching down on the ground and coming to a stop safely without rolling and breaking off a wing or taking a nosedive and blowing your aircraft up on touchdown, or rolling off of the runway and into the ocean. It Flips Up And Towards The Opposite Direction. Brakes in the back keep you stable. Description: "Originally called the Cockpit-plus-two, the 5 seat "Cockatoo" is a second-generation command pod that provides both safety and comfort It is rumored to have enough room to pack several days of emergency snack rations and board games" Useful stats: As the description states this large command pod holds 5 kerbals Take the large delta wings and place them on the aircraft. However, they are extremely heavy for their power, weighing as much as a conventional rocket nearly 11 times more powerful. Try getting the wings to deflect the air down, either by lifting the front end up using canards or by mounting them at an angle using shift + wasdqe. Now for the engines. If you use an Advanced SAS, and raise your front landing wheel so that it is higher than the rear wheels, by just turning the SAS on and going full throttle, due to the 10 degree angle of the plane, it should eventually take off by itself.

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ksp plane takeoff